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Sheep do not ignore tamed wolves nor flee from them. Sheep ignore wolves, but flee when attacked by one. Skeletons and their variants, foxes, baby turtles and passive rabbits actively avoid both tamed and wild wolves. In Java Edition, any tamed wolf attacked by a player/mob causes all standing wolves on that team to attack that player/mob who attacked the tamed wolf. It also causes wild wolves and standing tamed wolves in a 33×33×21 cuboid centered on the attacked wolf to become hostile to the attacker, allowing coordination for attacks and team hunts (only in wild wolves). Tamed wolves are always passive to the player, even if the player hits them or kills a tamed wolf on the same team.Ī wolf becomes hostile to a player or other mob that attacks it unless the attacker is the wolf's owner, or is otherwise on the same team, or if killed in one hit. Standing tamed wolves attack only skeletons and their variants without provocation. They do not attack creepers, ghasts, tamed horses or tamed cats, regardless of owner. Tamed wolves that are not sitting attack players or mobs that their owner attacks, or those that injure their owner unless the target has the same owner or is on the same team. Pressing use on the wolf makes it sit and remain in place and not follow the player around. This also includes other wolves owned by other player, where any player can dye that wolf's collar. They have a default red collar around their neck, which can be dyed using any color of dye on the wolf.
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Naturally-spawned wolves are untamed and become hostile if attacked by the player.Īdult wolves drop 1–3 experience orbs when killed by a player or tamed wolf.
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Wolves spawn naturally above grass blocks, dirt, coarse dirt or podzol in forests, taigas, groves, old growth taigas and snowy taigas, along with all variants of these biomes (with the exception of flower forests), in packs of 4, where 10% spawn as pups.